In this post I’m going to be talking about animating head turns.
Things to remember:
- Things very rarely move in straight lines in nature, so if you want your animation to look natural, all movements need to follow an arched trajectory (unless of course you want the movement to appear mechanical) for a head turn, this means we need to dip the head down slightly on the breakdown drawing (tilting the head up can also work).
- Most of the time things move fastest in the middle of the action. So, in animation we ease in and ease out by adding more drawings closer together at the beginning and end of the action. There are times where another force may be acting on your character so a little bit of common sense is needed with this principle.
- When we turn our heads we tend to blink.
My head turn animation:
How I did it:
You can find a detailed explanation of animation timing charts HERE
You can also take a look at THIS blog post from animator island which was helpful to me for this exercise.